<![CDATA[Carrot Games]]> http://community.carrot-games.com Sun, 29 Mar 2026 04:32:34 +0000 Smartfeed extension for phpBB http://community.carrot-games.com/styles/carrotgames/theme/images/site_logo.svg <![CDATA[Carrot Games]]> http://community.carrot-games.com en-gb Sun, 29 Mar 2026 04:32:34 +0000 60 <![CDATA[Show your stuff :: Magic Dungeon. A small puzzle RPG! :: Author Sugui]]> http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=46#p46 https://godot-rust.github.io).
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I wanted to do a small project with the library, so I got inspiration by the game "Tower of the Sorcerer". This is a game that at first glance seems like a traditional roguelike. But the difference is that it's all deterministic, and you need to careful use your resources and optimize your HP to get as far as you can in your adventure!

This is a really simplified version of the game, with less things to have in account, and a single floor. Your objective is to kill the devil... and make a soup with them :blobcatgiggle: . No, really, this last part is just funny because for the assets pack that I used for the sprites, it happened to be a character that looks so similar to Marcille, from Dungeon Meshi, so I used it for the game.

I warn you that the game is really difficult! The steps I took to do a good level design were basically, place things a bit randomly (at my own criteria), and then balance:
  • Hmmm the game is too easy, let's improve the stats of this monster.
  • Hmmm now the game get's unbeatable because there aren't enough sword items so I can't hit the serpent, let's add another sword item to the level
  • ...
And just iterating like this is how I get a more-or-less balanced experience! But I made it difficult enough so I think there is only one way to beat it. If I get inspired I could do another post with the solution, for those who want to play the game but can't beat it.
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The link to the game is here, is only playable in browser!: https://siesta-cat.itch.io/magic-dungeon

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no_email@example.com (Sugui) http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=46#p46 Fri, 06 Mar 2026 18:58:16 +0000 http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=46#p46
<![CDATA[Show your stuff :: Re: Magic Dungeon. A small puzzle RPG! :: Reply by Sugui]]> http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=49#p49 https://sugui.bearblog.dev/creating-a-s ... odot-rust/]]> no_email@example.com (Sugui) http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=49#p49 Sat, 07 Mar 2026 18:15:48 +0000 http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=49#p49 <![CDATA[Show your stuff :: Re: Magic Dungeon. A small puzzle RPG! :: Reply by Kampffrosch]]> http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=63#p63

> With GDScript, I got so disgusted every time I had to use the language.
I know that feeling.
I run into a new weirdness every time I do a jam.

I really liked your game btw. It reminded me of desktop dungeons, never heard about Tower of the Sorcerer before.]]>
no_email@example.com (Kampffrosch) http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=63#p63 Thu, 12 Mar 2026 09:48:01 +0000 http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=63#p63
<![CDATA[Show your stuff :: Re: Magic Dungeon. A small puzzle RPG! :: Reply by Sugui]]> http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=71#p71 . I appreciate that you like the game, I wasn't sure that people would enjoy it.

This genre is really interesting and not much explored imo. It could be fun to think about another idea within this genre :nkoThink:

It's very funny that I had Desktop Dungeons in my Steam library from a day that I could get the game free, but never played it. Until this last Sunday, where I
found that this game was of the magic tower genre too. It was quite fun :bunhappy:]]>
no_email@example.com (Sugui) http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=71#p71 Fri, 13 Mar 2026 21:49:29 +0000 http://community.carrot-games.com/viewtopic.php?f=15&t=24&p=71#p71