Search found 28 matches
- Tue Mar 03, 2026 8:17 am
- Forum: Game Programming
- Topic: Screenshots and profiling
- Replies: 2
- Views: 485
Re: Screenshots and profiling
In this case, I haven't profiled that far so I don't know for sure, but it's probably not disk I/O, because the OS usually caches things heavily. For small files, the blocking part of "writing to a file" is a lot more like a copy to ram than anything to do with hard drive latency. So basically the ...
- Mon Mar 02, 2026 7:59 pm
- Forum: Game Programming
- Topic: Screenshots and profiling
- Replies: 2
- Views: 485
Screenshots and profiling
As a part of the preparations for setting up the Steam page, I thought it'd be cool to have a better, more automated way to capture screenshots from the game. So I created this fancy new ScreenshotManager thing that can extract pixels from the game's framebuffer and save them as PNG files.
Here you ...
Here you ...
- Sun Mar 01, 2026 3:53 pm
- Forum: Iris Blade
- Topic: Capsule Art!
- Replies: 0
- Views: 202
Capsule Art!
The capsule art for Iris Blade, fresh out of the oven! :nkoAww: :neodeer_aww: :blobPikaAww:
This was made by Carrot Games' chief capsule artist, Kali (you can find her on instagram @Kalisdr_art )! She's worked art for other games and I've been told commissions are open! 👀
HeaderCapsule.png ...
This was made by Carrot Games' chief capsule artist, Kali (you can find her on instagram @Kalisdr_art )! She's worked art for other games and I've been told commissions are open! 👀
HeaderCapsule.png ...
- Sat Feb 28, 2026 9:07 am
- Forum: Iris Blade
- Topic: New round of playtest
- Replies: 0
- Views: 482
New round of playtest
Attention everyone :blobcatrss:
After the latest improvements, I'm opening up a new small round of Iris Blade playtest. I'm looking for about 2-3 more people who can tell me about their first-time experience of the game.
As a general reminder, the game is currently a "vertical slice" of the full ...
After the latest improvements, I'm opening up a new small round of Iris Blade playtest. I'm looking for about 2-3 more people who can tell me about their first-time experience of the game.
As a general reminder, the game is currently a "vertical slice" of the full ...
- Sun Feb 22, 2026 8:39 pm
- Forum: Music Creation
- Topic: Tackling "The Decisive Battle"
- Replies: 2
- Views: 407
Re: Tackling "The Decisive Battle"
I'll also take the chance and recommend this extension if you want to print something from MuseScore: https://addons.mozilla.org/en-US/firefox/addon/music-score-downloader/
I'd gladly pay them money for this but there were so many dark patterns in their sign-up process I was incapable of doing it ...
I'd gladly pay them money for this but there were so many dark patterns in their sign-up process I was incapable of doing it ...
- Sun Feb 22, 2026 8:35 pm
- Forum: Music Creation
- Topic: Tackling "The Decisive Battle"
- Replies: 2
- Views: 407
Tackling "The Decisive Battle"
I've decided to continue my piano journey by tackling one of my favourite tracks from final fantasy 6!
Here it is! In all its beauty: https://musescore.com/user/28191026/scores/11226331
After not really vibing with the other arrangement I found I found this one and I'm so much happier with it. I ...
Here it is! In all its beauty: https://musescore.com/user/28191026/scores/11226331
After not really vibing with the other arrangement I found I found this one and I'm so much happier with it. I ...
- Sat Feb 21, 2026 6:10 pm
- Forum: Iris Blade
- Topic: New combo display
- Replies: 0
- Views: 31
New combo display
Continuing in the series of UX imrovements, I revamped the combo display to get over two common points of confusion. But first, some context :akko_fistup:
Iris blade has a musou-inspired weapon combo system. This means, in practice, you're gonna be quickly mashing the weak attack button and using ...
Iris blade has a musou-inspired weapon combo system. This means, in practice, you're gonna be quickly mashing the weak attack button and using ...
- Sat Feb 21, 2026 5:21 pm
- Forum: Langdev
- Topic: On named arguments
- Replies: 2
- Views: 57
Re: On named arguments
Ohh! I knew about the simple case (hiding when using a variable with the exact same name) but I didn't know rust analyzer had more advanced heuristics about this!Sugui wrote:but personally trying out rust-analyzer in neovim, I get the hint hidden in the second case too!
Nice
- Sat Feb 21, 2026 12:00 pm
- Forum: Langdev
- Topic: On named arguments
- Replies: 2
- Views: 57
On named arguments
I've just noticed an interesting usage pattern that has emerged for me over time wrt named arguments :nkoThink:
I generally really like named arguments, so to me whether they belong or not in a language is not up for discussion. I couldn't care less about the issues frequently brought up, like ...
I generally really like named arguments, so to me whether they belong or not in a language is not up for discussion. I couldn't care less about the issues frequently brought up, like ...
- Sat Feb 21, 2026 11:48 am
- Forum: Iris Blade
- Topic: Item descriptions now shown in pause menu
- Replies: 0
- Views: 203
Item descriptions now shown in pause menu
Something people kept asking in Carrot Survivors and also several people brought up during the initial playtest for Iris Blade was that they wanted to know what the items they had did.
Took me a while but It's finally here!! :kirbyheadphones:
item-pause-menu.gif
I almost had a bit of a dev ...
Took me a while but It's finally here!! :kirbyheadphones:
item-pause-menu.gif
I almost had a bit of a dev ...