Search found 28 matches

by celes
Tue Mar 03, 2026 8:17 am
Forum: Game Programming
Topic: Screenshots and profiling
Replies: 2
Views: 485

Re: Screenshots and profiling

In this case, I haven't profiled that far so I don't know for sure, but it's probably not disk I/O, because the OS usually caches things heavily. For small files, the blocking part of "writing to a file" is a lot more like a copy to ram than anything to do with hard drive latency. So basically the ...
by celes
Mon Mar 02, 2026 7:59 pm
Forum: Game Programming
Topic: Screenshots and profiling
Replies: 2
Views: 485

Screenshots and profiling

As a part of the preparations for setting up the Steam page, I thought it'd be cool to have a better, more automated way to capture screenshots from the game. So I created this fancy new ScreenshotManager thing that can extract pixels from the game's framebuffer and save them as PNG files.

Here you ...
by celes
Sun Mar 01, 2026 3:53 pm
Forum: Iris Blade
Topic: Capsule Art!
Replies: 0
Views: 202

Capsule Art!

The capsule art for Iris Blade, fresh out of the oven! :nkoAww: :neodeer_aww: :blobPikaAww:

This was made by Carrot Games' chief capsule artist, Kali (you can find her on instagram @Kalisdr_art )! She's worked art for other games and I've been told commissions are open! 👀

HeaderCapsule.png ...
by celes
Sat Feb 28, 2026 9:07 am
Forum: Iris Blade
Topic: New round of playtest
Replies: 0
Views: 482

New round of playtest

Attention everyone :blobcatrss:

After the latest improvements, I'm opening up a new small round of Iris Blade playtest. I'm looking for about 2-3 more people who can tell me about their first-time experience of the game.

As a general reminder, the game is currently a "vertical slice" of the full ...
by celes
Sun Feb 22, 2026 8:39 pm
Forum: Music Creation
Topic: Tackling "The Decisive Battle"
Replies: 2
Views: 407

Re: Tackling "The Decisive Battle"

I'll also take the chance and recommend this extension if you want to print something from MuseScore: https://addons.mozilla.org/en-US/firefox/addon/music-score-downloader/

I'd gladly pay them money for this but there were so many dark patterns in their sign-up process I was incapable of doing it ...
by celes
Sun Feb 22, 2026 8:35 pm
Forum: Music Creation
Topic: Tackling "The Decisive Battle"
Replies: 2
Views: 407

Tackling "The Decisive Battle"

I've decided to continue my piano journey by tackling one of my favourite tracks from final fantasy 6!

Here it is! In all its beauty: https://musescore.com/user/28191026/scores/11226331

After not really vibing with the other arrangement I found I found this one and I'm so much happier with it. I ...
by celes
Sat Feb 21, 2026 6:10 pm
Forum: Iris Blade
Topic: New combo display
Replies: 0
Views: 31

New combo display

Continuing in the series of UX imrovements, I revamped the combo display to get over two common points of confusion. But first, some context :akko_fistup:

Iris blade has a musou-inspired weapon combo system. This means, in practice, you're gonna be quickly mashing the weak attack button and using ...
by celes
Sat Feb 21, 2026 5:21 pm
Forum: Langdev
Topic: On named arguments
Replies: 2
Views: 57

Re: On named arguments

Sugui wrote:but personally trying out rust-analyzer in neovim, I get the hint hidden in the second case too!
Ohh! I knew about the simple case (hiding when using a variable with the exact same name) but I didn't know rust analyzer had more advanced heuristics about this! :blobpeek:

Nice
by celes
Sat Feb 21, 2026 12:00 pm
Forum: Langdev
Topic: On named arguments
Replies: 2
Views: 57

On named arguments

I've just noticed an interesting usage pattern that has emerged for me over time wrt named arguments :nkoThink:

I generally really like named arguments, so to me whether they belong or not in a language is not up for discussion. I couldn't care less about the issues frequently brought up, like ...
by celes
Sat Feb 21, 2026 11:48 am
Forum: Iris Blade
Topic: Item descriptions now shown in pause menu
Replies: 0
Views: 203

Item descriptions now shown in pause menu

Something people kept asking in Carrot Survivors and also several people brought up during the initial playtest for Iris Blade was that they wanted to know what the items they had did.

Took me a while but It's finally here!! :kirbyheadphones:

item-pause-menu.gif

I almost had a bit of a dev ...