Great post! I was already interesting in implementing something like this, so I'm really happy that this came out at this moment :bunhappy:
I'm really relieved that you actually found an easier way to implement dialogues without having to write a parser from scratch :blobcatgiggle:. Having things ...
Search found 18 matches
- Sat Apr 04, 2026 9:21 am
- Forum: Iris Blade
- Topic: Dialogue system
- Replies: 4
- Views: 380
- Wed Mar 18, 2026 9:23 pm
- Forum: Iris Blade
- Topic: Scrollbars!
- Replies: 2
- Views: 184
Re: Scrollbars!
Nice post :blobcatheart: I liked a lot what you did to record the buttons that are actually in the scrolbar!
So I guess that the .Draw() function adds them to the current recording, if there is one. But do elements call .Draw() also when they aren't visible on the screen? Because it can be elements ...
So I guess that the .Draw() function adds them to the current recording, if there is one. But do elements call .Draw() also when they aren't visible on the screen? Because it can be elements ...
- Fri Mar 13, 2026 9:49 pm
- Forum: Show your stuff
- Topic: Magic Dungeon. A small puzzle RPG!
- Replies: 3
- Views: 112
Re: Magic Dungeon. A small puzzle RPG!
Thank you for your comment :blobcatheart: . I appreciate that you like the game, I wasn't sure that people would enjoy it.
This genre is really interesting and not much explored imo. It could be fun to think about another idea within this genre :nkoThink:
It's very funny that I had Desktop ...
This genre is really interesting and not much explored imo. It could be fun to think about another idea within this genre :nkoThink:
It's very funny that I had Desktop ...
- Fri Mar 13, 2026 9:33 pm
- Forum: The Lounge
- Topic: Kiwix: A cool offline internet viewer
- Replies: 2
- Views: 81
Re: Kiwix: A cool offline internet viewer
That's a very interesting project. Now that the web is at risk, it's important to help preserving it! Or even for events like internet blackouts, like when some major infrastructure provider is down, it's always nice to have a local copy of those websites!
I'm also thinking about piracy now, non ...
I'm also thinking about piracy now, non ...
- Fri Mar 13, 2026 8:22 pm
- Forum: Game Programming
- Topic: When to global, and how global is a global
- Replies: 9
- Views: 469
Re: When to global, and how global is a global
But we all tend to forget about printing unless we're pure of heart so I'm not gonna blame anyone.
Do you think we functional weirdos here don't use an unsafePerformIO $ print "help!!" to debug? :blobcatgiggle:
Nice article ^^ globals simplify so much the gamedev process if you know how to use ...
Do you think we functional weirdos here don't use an unsafePerformIO $ print "help!!" to debug? :blobcatgiggle:
Nice article ^^ globals simplify so much the gamedev process if you know how to use ...
- Tue Mar 10, 2026 7:33 pm
- Forum: Iris Blade
- Topic: [Devlog] A new enemy spawn system
- Replies: 4
- Views: 699
Re: [Devlog] A new enemy spawn system
I love how you use the notebook! :heart_purple:. It makes me remember those days when I was bored in classroom at the highschool, and I started to draw abstract patterns and figures. All my attention went towards there, and for some reason, I felt creativity peaked while doing that.
Sure, every ...
Sure, every ...
- Tue Mar 10, 2026 6:45 pm
- Forum: Langdev
- Topic: On named arguments
- Replies: 7
- Views: 175
Re: On named arguments
But, point taken! I'll make sure to declare a new heap-allocated class `Decision` with two inherited subclasses `DecisionYes` and `DecisionNo` with a method `makeDecision()` instead of using booleans next time! :blobfoxthinksmart:
You are missing `DecisionUnsure`, not all decisions are easy to ...
You are missing `DecisionUnsure`, not all decisions are easy to ...
- Sat Mar 07, 2026 6:15 pm
- Forum: Show your stuff
- Topic: Magic Dungeon. A small puzzle RPG!
- Replies: 3
- Views: 112
Re: Magic Dungeon. A small puzzle RPG!
I just remembered I had a Bearblog, so I wrote an article there putting the same content as here but adding some short words about my experience using godot-rust! https://sugui.bearblog.dev/creating-a-s ... odot-rust/
- Sat Mar 07, 2026 4:14 pm
- Forum: Game Programming
- Topic: The one Stack Overflow question I keep coming back to
- Replies: 2
- Views: 321
Re: The one Stack Overflow question I keep coming back to
Hmm, for what I understood, the version with the binary search could be more efficient in the case you need to get multiple random items from the same set of weighted items already calculated (where you already calculated the frequencies and cumulatives and such), so this last part could be O(log(n ...
- Fri Mar 06, 2026 6:58 pm
- Forum: Show your stuff
- Topic: Magic Dungeon. A small puzzle RPG!
- Replies: 3
- Views: 112
Magic Dungeon. A small puzzle RPG!
These 2-3 last weeks, I have been using what I could of my free time to experiment with godot-rust ( https://godot-rust.github.io ).
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I wanted to do a small project with the library, so I got inspiration by the game "Tower of the Sorcerer". This is a game that at first glance seems like ...
image.png
I wanted to do a small project with the library, so I got inspiration by the game "Tower of the Sorcerer". This is a game that at first glance seems like ...