So, as some of you probably know, Godot scripts can be edited right into the builtin editor, but an external editor can be set up too, so for example when you try to open a script from the Godot window, the script would open in the editor of your choice.
Since I'm so used to vi/vim bindings to write code, the builtin Godot editor was unusable for me. But at the same time, I find a bit cumbersome sometimes to have the Godot window for one side, and for another the window of my prefered text editor.
I've tested it out a bit, and it seems to work surprisingly well. There are some minor details like, when opening a documentation page, you can't use vim keybindings there, but you can use traditional buttons (RePag, AvPag, Ctrl+w to close...) to keep using a keyboard workflow anyways. Also some ocassional bugs when navigating the code. But I hope the plugin will keep improving, since it seems actively maintained on GitHub https://github.com/shiena/godot-neovim
What are you thoughts on this? If you write your scripts in an external editor, would this extension make you think about writing your scripts in the Godot builtin editor?